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  <url>
    <loc>http://www.nathanvarjavand.com/design</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2025-01-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1553025848948-Z3QZA8P3Q5IW0F6YLMRP/ij2batmanflash.jpg</image:loc>
      <image:title>Design - Injustice 2</image:title>
      <image:caption>UX Design • User Research</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1550199173989-A1LYGF8R5Y7GATQDBX38/IJ2MM.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552531414973-2OHXP248MUL295L7G9AF/ij2_equipwires.gif</image:loc>
      <image:title>Design - Equipment Management Prototype</image:title>
      <image:caption>This was the version of equipment management that tested best with our players after several rounds of iteration and testing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552531424614-5ZGNISQKUWR5WE7NYABF/ij2_equipart.jpg</image:loc>
      <image:title>Design - In-game Equipment UI</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1550201856646-VGYWXCBZLCSEUMBF18Y8/IJ2_UserFlow.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1550200278310-8VSV2JRFJQWH9JPDQHAA/ij2_equipment.gif</image:loc>
      <image:title>Design</image:title>
      <image:caption>Early prototype demonstrating equipment management</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1550200662401-KBNLJWP1KZIE7XZAJTPB/2019-02-14+21_17_17-New+Page+3.png</image:loc>
      <image:title>Design - Clash Wireframes</image:title>
      <image:caption>This was approximately the 7th iteration on this feature as it was highly contentious</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552531536439-9FCD2SGDXKTPFX8OHPG2/ij2clashart.jpg</image:loc>
      <image:title>Design - In-game Clash UI</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1550200327124-JPS5PKZKZ1FZRNDCM9IV/ij2_roster%26loadout.gif</image:loc>
      <image:title>Design</image:title>
      <image:caption>Early prototype demonstrating quick character select &amp; loadout creation</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1550201347056-D92ZWRG35ASNN3ZSW0OZ/ij2_endofround.gif</image:loc>
      <image:title>Design</image:title>
      <image:caption>End of round rewards prototype demonstrating functionality and flow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552529875579-TP5AC04RLYOF950EJH1Y/inj2m_template__character_card_states.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Example template depicting the various states character cards could have</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552531915557-HO0LH4H9MVAF1WCRPQ6W/injustice-2-mobile-character-select.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552530678969-SEL53BATAJ4Y8GTBIHEB/ij2m.jpg</image:loc>
      <image:title>Design - Injustice 2 Mobile</image:title>
      <image:caption>UX Design • User Research</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552529193196-GU9WWWRYCCQ8V3YUWRYE/ij2m_user_flow_diagram.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>User flow diagram</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552529589545-IF5CNG3Z55GGFY4BTMK6/ij2m_main_menu.png</image:loc>
      <image:title>Design - Main Menu Wireframes</image:title>
      <image:caption>I tried several versions of different main menu layouts, ultimately landing on this version as it supported the needs of design and the players the best.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552529812022-WGI0Z8VYRUC15MY2R8FN/IJ2mPreFight.png</image:loc>
      <image:title>Design - Pre-Match Wires</image:title>
      <image:caption>This screen required a lot of collaboration between UI and UX to nail down the information architecture, as it hosts a lot of useful content.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552529245469-SE3CGVO1NA40MUST358Y/IJ2mObj.png</image:loc>
      <image:title>Design - Objectives System Wireframes</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552529588702-AJX5C2O6B4OATSHAXQPP/ij2m_challenge_mode.png</image:loc>
      <image:title>Design - Challenge Mode Wireframes</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552529589513-UJJ5DPLATK59I95V59D0/ij2m_hud.png</image:loc>
      <image:title>Design - Annotated HUD Wireframes</image:title>
      <image:caption>When screens have a lot of complexities, or based on team need, I will annotate each UI component, explaining how they function so that nothing slips through the cracks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552532286116-ITRM50UEDNLOETEDVHM8/ij2m_backofcard.gif</image:loc>
      <image:title>Design - Character Management Prototype</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552532291242-RIM5114UKCWRKP2MKZXJ/injustice-2-mobile-wonder-woman.jpg</image:loc>
      <image:title>Design - In-Game Character Management UI</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552854195595-WTVFMOFKWZ8Z5MF678UM/IMAG0069.jpg</image:loc>
      <image:title>Design - MKX Menu Exploration</image:title>
      <image:caption>Using a white board and post-it notes, I walked the team through the scope of our user flow and menu structure in order to identify areas of improvement.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552854196077-AMGQHUU0A8TTUXBXT3DO/IMAG0136.jpg</image:loc>
      <image:title>Design - GDD Whiteboarding</image:title>
      <image:caption>When exploring ideas that are somewhat nebulous, I’ll typically start whiteboarding with game design or UI to identify the purpose and flow of the feature/screen.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552854196074-7XU1FLB8ZC8WNAWW6O6S/IMAG0131.jpg</image:loc>
      <image:title>Design - Stakeholder Interviews</image:title>
      <image:caption>Prior to testing, I meet with key stakeholders to understand their questions, assumptions, and needs. These get baked into the test plan so that we can acquire insights straight from the players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552854195629-OLPEJ6NL5TXQIAM7UJYA/IMAG0064.jpg</image:loc>
      <image:title>Design - Post Playtest Data</image:title>
      <image:caption>Playtesting is great, but only if you can actually use the data and insights acquired. I’ll typically code for themes from playtest on a whiteboard prior to writing a concise report for the team.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552852341514-CF9J1NH3SABPEG580WL2/MKXmain.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552858598201-B4MTJ3112CBFOZRPVQ1U/mkx_factionselect.gif</image:loc>
      <image:title>Design</image:title>
      <image:caption>‘Factions’ was a new feature that required a lot of testing to get right. This was an Axure prototype (imported art assets) hooked up to a controller allowing the player to tab through the main Faction screens.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552855085811-OROAR2MYOVZBYOQXRUE0/mkx_select2.gif</image:loc>
      <image:title>Design - Character Select Prototype</image:title>
      <image:caption>Axure prototype demonstrating the final version of character select. This was used in testing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552855088046-P9R3P3QWFC8MHG8D89ZK/mkx_select1.gif</image:loc>
      <image:title>Design - Character Select Prototype (Vertical)</image:title>
      <image:caption>An early concept that we wanted to test that used a vertical tile structure. This did not test well for the feature set we had.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1552851367432-CC0NPI8XSNXHOTP417WR/mkxscorp.jpg</image:loc>
      <image:title>Design - Mortal Kombat X</image:title>
      <image:caption>UX Design • User Research</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1553023987388-O8AS687ODD2A383JQKAE/mkxmuserflow.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>User flow diagram demonstrating the paths the player can take in the app</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1553022773007-V3NET5KEQCV5US1KKNHT/ij2m.jpg</image:loc>
      <image:title>Design - Mortal Kombat Mobile</image:title>
      <image:caption>UX Design • User Research</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1553023304883-68XEGLFXNEO6PR9T7T5Q/mkxbackofcard.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1553024610013-04BNWSDU22DGIRY6JN4C/mk_tutorial.gif</image:loc>
      <image:title>Design</image:title>
      <image:caption>Axure prototype demonstrating FTUE and tutorial</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1553024296036-82RLMLD3QIXU5Y8OSUN5/mk_flow.gif</image:loc>
      <image:title>Design</image:title>
      <image:caption>Prototype demonstrating flow from main menu to end of match (annotations removed)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1553024554647-UTRQM3YRV2D4TQG079JQ/_template__character_card.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Templates such as these were very useful in visually cataloging the various states UI patterns could appear in</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633737201543-3JPRBWMR12M8L99M4ZVQ/rewardsstates.png</image:loc>
      <image:title>Design - Make it stand out</image:title>
      <image:caption>* Art for this state sheet was made in collaboration with UI art</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633739014227-Y8ZH8W5CHQPDBUNMX45J/garage.png</image:loc>
      <image:title>Design - Make it stand out</image:title>
      <image:caption>Annotated garage wireframes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633738392380-5ZZK4RZYS8XI6GPPRPCP/cmdr_assignskill.gif</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633738931565-50VKO2ET838WIF495WBP/resupply7.gif</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633738553228-2WJ6W0LGNFK9H9NFDOV6/tech_tree_nation.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633738593148-I2MHB7WFT7Q45793JLN1/hud__1___1_.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633737015610-F6IKK4VYV2MBP30JSS2H/rewardsart.png</image:loc>
      <image:title>Design - Make it stand out</image:title>
      <image:caption>UI art and annotations applied to the updated season pass screen * High fidelity season pass UI made in collaboration with UI art</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633734072590-KTB7LZGQQAVLS8RBBFHC/bc54aa4cdf7a7f75a94f4b0a7a407d63.jpg</image:loc>
      <image:title>Design - World of Tanks</image:title>
      <image:caption>UX Design Lead • User Research</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633737870493-DP5L2HKIIXU4Q7475GGW/season_pass_proto2.gif</image:loc>
      <image:title>Design - Make it stand out</image:title>
      <image:caption>Interactive prototype I developed for the season pass that incorporated analytics and additional user feedback; this prototype allowed coworkers to “play” through the season pass UI and experience it for themselves</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633736114150-BL6UC10ZYETPTL0DMCQY/rewards.png</image:loc>
      <image:title>Design - Make it stand out</image:title>
      <image:caption>First pass annotated wireframes I created for the initial implementation of the season pass feature</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633740531057-KL6QKF1YHRUSZWJAZ3AA/Launcher.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633736075726-IFPY6GBMQ5BR6UOYZZ1O/ironclad_6_0_user_flow_diagram.png</image:loc>
      <image:title>Design</image:title>
      <image:caption>Updated screen flow diagram visualizing the game’s high level menu structure and information architecture including where the season pass content would fit in</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1633740164241-BT46KTAG2Y7Q3ZB70ELJ/use_case_diagram.png</image:loc>
      <image:title>Design - Make it stand out</image:title>
      <image:caption>Updated user flow diagram visualizing key player decisions in the game which helped track key features, player choices, and UI needs</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/a9f487c2-6f16-4b06-8b9a-11ccc2a6192d/uxlib_ping.png</image:loc>
      <image:title>Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/67572924-0f91-4453-9cb8-f8d9f0a43e94/Turtle-Rock-Studios-logo.jpg</image:loc>
      <image:title>Design - Undisclosed FPS</image:title>
      <image:caption>UX Design • UX Strategy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1397615255612-4WG39RZBPAV3O3LNSCKY/game.jpg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1397615433916-CEXAE7XM5KBTSFBXL871/G6oBcTd1FoUD4gDn_9GhUxjusfxmqIHkcn3oslryrnU%2CmkIqFxOheDkIhQYjGCuFLpDVnEKh8ynlud7eeHTGCYQ%2C0964WFtrJufRqZbEm-4H-BUyU7GaxkHUcxKlyv50yBk.jpeg</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1397616784232-PG3MZBNS2UYIWW7R2NJ6/430x310_great_for_you.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1466201271002-85GYXYO2XSRSIFHQLEPW/AKQA_WB_MKXDragon_032814.jpg</image:loc>
      <image:title>Design</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1466727140047-Z1QFTP59HN05SZZHGSBJ/Capture2.PNG</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1492149387706-FZESGSZ6V12MOI9LLDY0/injustice-2-listing-thumb-01-ps4-us-06jun16.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1499306623013-PL3RC3U7Y185E90LWJ1E/unnamed.jpg</image:loc>
      <image:title>Design</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1554350374801-LCEU0MUHV9N3ZYT56JZS/mkm.png</image:loc>
      <image:title>Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1554351579034-896YAK25EK9FGY1RXT33/inj2.png</image:loc>
      <image:title>Design</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1554351704968-ZC8MLI4OF1Z4YYD2C1UM/trs.png</image:loc>
      <image:title>Design</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5302905de4b05f10a2c80c26/1554352528073-M0PFVCDK9XRCK9Z2R72M/mkx.png</image:loc>
      <image:title>Design</image:title>
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